
When I created this scream sheet to use in one of my games, I tried to make it as flexible as possible. Lets take a look at how it could play out depending on the type of game your running or playing.
Option 1
Save the Exec’s!
A client contacts your group, the article is true choom! The Vorn’s embezzled assets, falsifying records in the process. Your client was the benefactor (a rival corp? a Rockerboy?) and now “The Sheriffs” an elite NCPD group have caught their scent. Get to the Vorn’s, and get them the hell out of Night City!
Option 2
Find the Scum!
Officed R.Mendez is book smart, they have tracked the Vorms to Old Japantown but the Combat Zone’s been to hot since someone calling themselves the Great Bozo united several of the waring clans. Head to Japantown and ask around. The players could face a choice between siding with the NCPD and the news story. Or protecting the Vorn’s after they reveal where the Eddies went.
Option 3 – You’re the Sheriffs!
When the pay is this good, even edgerunners can be the good guys…right? The Sheriffs are both elite and secretive. In truth, the Sheriffs are any half cooked team of edgerunners that strike the balance between getting the job done, and plausible deniability for the NCPD. A necessary evil. Mendez gets in touch via your local fixer, the jobs simple. Dead or Alive recover the Vorn’s. They paid 6th Street with a cut of the money they stole and have spent the last 10 years under their protection, heck now there are rumours they play an active part in the gang. Anyone fancy testing the second amendment?
Option 4
It ain’t always about you choomba…
The article isn’t directed at you and yours choom. Instead the advert is. Maybe a character in your group is linked to Blackwood Technologies. Perhaps they discover their biomonitor is Blackwood tech and capable of improvement but they need to get in touch with the company. Maybe it’s a tracker and bomb and users have been blown up when they are close to Blackwood’s competitors.
The possibilities are extensive. When your creating your scream sheets, don’t just think about the here and now. Give these companies reputations, affiliations, and start to create an impression in your players minds. Think about long term characters and mention them like Mendez here, or interviewed as the players approach a potential encounter to show their motivations and personalities. Later in the campaign, this kind of world building creates great buy in, especially when the Corp is your creation and all the info your players get can be controlled for the end goal.
Until next time chooms, remember to tell your mainline you love them. Night City’s a crazy place…
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